

Jamie Tranter | Technical Games designer

Type
Solo Student Project
Role
Gameplay/Technical Designer
Level Designer
For
Staffordshire University
Dates
September 2018 - April 2019
Developed In
Unreal Engine 4
The brief for this project was to make a top-down tank game, the rest was left to my interpretation
This project was my second year project for university, this project was the first big games project that I embarked upon (where I wasn't working in an existing framework), so this was my first real experience with creating pawns, controllers, gamemodes and UI
The game features three different types of game modes: Single-player missions, Deathmatch and Capture the Flag. It also features splitscreen multiplayer.
The main challenge of this project was managing gamemodes and UI implementation for controller. However the biggest challenge was learning AI, which I improved on in my next big project Red.exe
Development Progress
