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Crafting system

Type

Solo Student Prototype

Role

Gameplay/Technical Designer

For

Staffordshire University

Dates

January 2020 - February 2020

Developed In

Unreal Engine 4

For my Fourth prototype for my final year at University, I decided to create a Crafting System in order to challenge myself

The big challenge for this was finding a method of setting up crafting methods and checking that the player had everything for it, then sorting the inventories. This was even more challenging when it came to the cooking objects, as these required to be able to cook things over time without the player interacting.

Development Progress

Crafting

Crafting

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Jamie Tranter Game Design Portfolio - Gameplay Design, Technical Design, Level Design - Unreal Engine

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