

Jamie Tranter | Technical Games designer
ExReign
Type
Solo Student Project
Role
Gameplay Designer
Level Designer
For
Staffordshire University
Dates
September 2018 - December 2018
Developed In
Unreal Engine 4
The brief for this project was to take a pre-existing framework and balance it and also design a level for it, we were free to make any changes we wanted to the framework and components within it.
This project was my first experience design a level whilst keeping in mind design consideration from the framework as well as pacing and critical paths.
A lot of the work I did in terms of modifying the framework was to do with the numbers behind the scenes, as well as setting up the class system.
The level itself went through a lot of changes over time because I had a lot of issues with scaling as well as finding assets that fit with my design