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ExReign

Type

Solo Student Project

Role

Gameplay Designer

Level Designer

For

Staffordshire University

Dates

September 2018 - December 2018

Developed In

Unreal Engine 4

The brief for this project was to take a pre-existing framework and balance it and also design a level for it, we were free to make any changes we wanted to the framework and components within it.

This project was my first experience design a level whilst keeping in mind design consideration from the framework as well as pacing and  critical paths.

A lot of the work I did in terms of modifying the framework was to do with the numbers behind the scenes, as well as setting up the class system.

The level itself went through a lot of changes over time because I had a lot of issues with scaling as well as finding assets that fit with my design

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Jamie Tranter Game Design Portfolio - Gameplay Design, Technical Design, Level Design - Unreal Engine

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