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Type

Collaborative Student Project

For

Staffordshire University

Dates

February 2021 - April 2021

Developed In

Unreal Engine 4

Play as a Blacksmith and forge your way to success!

In times of war. In times of triumph. There is always one certainty. A good Blacksmith.

Using your knowledge of the forge, metals, and crafting techniques – create weapons, armour, and the finest crowns for your customers.
Upgrade your shop, expand your creations, and face the clock while creating axes, swords, shields and more. Command your forge, monitor your crafting times, and always use the right tool for the job!

The customer is always right, and they won’t wait forever. Make sure to create their wares on time or suffer the loss of your profits!

As time goes by, recipes will become second nature. Creations will become streamline and you will become a Forge Master!

Good luck and become the Blacksmith of Legend.

 

Description
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The Team

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Jamie Tranter

Technical Designer

Developed the technical implementation of the game within Unreal Engine including the player control, AI, world objects and UI.

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Igli Gjoka

Environment Artist

Created the forge environment and some of the bigger set pieces within the level, as well as some of the Props.

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Mitch Turner

Game Designer

Drew out the Level Design for the game, lead the sound Design portion of the project and balanced all of the numbers behind the scenes

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Ellie Weston

Character Artist

Modelled, unwrapped and textured every character in the game.

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James Barratt

Prop Artist

Created the Grindstone piece as well as alll of the weapons within the game.

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Team

Technical Development Progress

MastersCollab

MastersCollab

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Jamie
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Character Art

Ellie

Prop Art

James

Project

Download

Download the game build here

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Jamie Tranter Game Design Portfolio - Gameplay Design, Technical Design, Level Design - Unreal Engine

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2021 by Jamie Tranter. Proudly created with Wix.com

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